//#pragma once
//#include <windows.h>
//using namespace System;
//using namespace System::ComponentModel;
//using namespace System::Collections;
//using namespace System::Windows::Forms;
//using namespace System::Data;
//using namespace System::Drawing;
//
//
//namespace SuperApp {
//
//	/// <summary>
//	/// Summary for Player_Window
//	///
//	/// WARNING: If you change the name of this class, you will need to change the
//	///          'Resource File Name' property for the managed resource compiler tool
//	///          associated with all .resx files this class depends on.  Otherwise,
//	///          the designers will not be able to interact properly with localized
//	///          resources associated with this form.
//	/// </summary>
//public ref class Player_Window : public System::Windows::Forms::Form
//	{
//	public:
//		Player_Window(void)
//		{
//			InitializeComponent();
//			//
//			//TODO: Add the constructor code here
//			//
//		}
//
//	protected:
//		/// <summary>
//		/// Clean up any resources being used.
//		/// </summary>
//		~Player_Window()
//		{
//			if (components)
//			{
//				delete components;
//			}
//		}
//	private: System::Windows::Forms::ListBox^  List_Playernames;
//	private: System::Windows::Forms::TextBox^  Edt_coord;
//	private: System::Windows::Forms::Button^  Btn_coord_set;
//	private: System::Windows::Forms::CheckBox^  checkBox1;
//	private: System::Windows::Forms::Label^  Lbl_curr_coord;
//	private: System::Windows::Forms::ComboBox^  Combo_tele_locs;
//	private: System::Windows::Forms::Button^  Btn_add_loc;
//	private: System::Windows::Forms::Label^  Lbl_Name;
//	private: System::Windows::Forms::Label^  Lbl_Hash;
//	private: System::Windows::Forms::Label^  Lbl_deaths;
//
//
//	private: System::Windows::Forms::GroupBox^  Group_team;
//	private: System::Windows::Forms::RadioButton^  Radio_team_blue;
//	private: System::Windows::Forms::RadioButton^  Radio_team_red;
//	private: System::Windows::Forms::Label^  Lbl_kills;
//	private: System::Windows::Forms::Label^  Lbl_assists;
//	private: System::Windows::Forms::Label^  Lbl_ping;
//	private: System::Windows::Forms::Label^  Lbl_speed;
//	private: System::Windows::Forms::TextBox^  Edt_name;
//	private: System::Windows::Forms::TextBox^  Edt_ping;
//
//
//	private: System::Windows::Forms::TextBox^  Edt_hash;
//	private: System::Windows::Forms::TextBox^  Edt_speed;
//	private: System::Windows::Forms::TextBox^  Edt_kills;
//	private: System::Windows::Forms::TextBox^  Edt_deaths;
//	private: System::Windows::Forms::TextBox^  Edt_assists;
//	private: System::Windows::Forms::Label^  Lbl_health;
//	private: System::Windows::Forms::Label^  Lbl_shield;
//	private: System::Windows::Forms::TextBox^  Edt_health;
//	private: System::Windows::Forms::TextBox^  Edt_shield;
//	private: System::Windows::Forms::Label^  Lbl_weapon;
//	private: System::Windows::Forms::Label^  Lbl_ammo;
//	private: System::Windows::Forms::TextBox^  Edt_ammo;
//
//	private: System::Windows::Forms::TextBox^  textBox2;
//	private: System::Windows::Forms::Label^  label1;
//	private: System::Windows::Forms::TextBox^  textBox3;
//	private: System::Windows::Forms::Label^  Lbl_shield2;
//	private: System::Windows::Forms::TrackBar^  trackBar_rot;
//	private: System::Windows::Forms::TrackBar^  trackBar_pitch;
//	private: System::Windows::Forms::Label^  label2;
//	private: System::Windows::Forms::Label^  label3;
//	private: System::Windows::Forms::Label^  Lbl_objectID;
//	private: System::Windows::Forms::Label^  Lbl_weaponID;
//
//
//
//
//
//
//
//
//
//
//	protected: 
//
//	protected: 
//
//	private:
//		/// <summary>
//		/// Required designer variable.
//		/// </summary>
//		System::ComponentModel::Container ^components;
//
//#pragma region Windows Form Designer generated code
//		/// <summary>
//		/// Required method for Designer support - do not modify
//		/// the contents of this method with the code editor.
//		/// </summary>
//		void InitializeComponent(void)
//		{
//			this->List_Playernames = (gcnew System::Windows::Forms::ListBox());
//			this->Edt_coord = (gcnew System::Windows::Forms::TextBox());
//			this->Btn_coord_set = (gcnew System::Windows::Forms::Button());
//			this->checkBox1 = (gcnew System::Windows::Forms::CheckBox());
//			this->Lbl_curr_coord = (gcnew System::Windows::Forms::Label());
//			this->Combo_tele_locs = (gcnew System::Windows::Forms::ComboBox());
//			this->Btn_add_loc = (gcnew System::Windows::Forms::Button());
//			this->Lbl_Name = (gcnew System::Windows::Forms::Label());
//			this->Lbl_Hash = (gcnew System::Windows::Forms::Label());
//			this->Lbl_deaths = (gcnew System::Windows::Forms::Label());
//			this->Group_team = (gcnew System::Windows::Forms::GroupBox());
//			this->Radio_team_blue = (gcnew System::Windows::Forms::RadioButton());
//			this->Radio_team_red = (gcnew System::Windows::Forms::RadioButton());
//			this->Lbl_kills = (gcnew System::Windows::Forms::Label());
//			this->Lbl_assists = (gcnew System::Windows::Forms::Label());
//			this->Lbl_ping = (gcnew System::Windows::Forms::Label());
//			this->Lbl_speed = (gcnew System::Windows::Forms::Label());
//			this->Edt_name = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_ping = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_hash = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_speed = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_kills = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_deaths = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_assists = (gcnew System::Windows::Forms::TextBox());
//			this->Lbl_health = (gcnew System::Windows::Forms::Label());
//			this->Lbl_shield = (gcnew System::Windows::Forms::Label());
//			this->Edt_health = (gcnew System::Windows::Forms::TextBox());
//			this->Edt_shield = (gcnew System::Windows::Forms::TextBox());
//			this->Lbl_weapon = (gcnew System::Windows::Forms::Label());
//			this->Lbl_ammo = (gcnew System::Windows::Forms::Label());
//			this->Edt_ammo = (gcnew System::Windows::Forms::TextBox());
//			this->textBox2 = (gcnew System::Windows::Forms::TextBox());
//			this->label1 = (gcnew System::Windows::Forms::Label());
//			this->textBox3 = (gcnew System::Windows::Forms::TextBox());
//			this->Lbl_shield2 = (gcnew System::Windows::Forms::Label());
//			this->trackBar_rot = (gcnew System::Windows::Forms::TrackBar());
//			this->trackBar_pitch = (gcnew System::Windows::Forms::TrackBar());
//			this->label2 = (gcnew System::Windows::Forms::Label());
//			this->label3 = (gcnew System::Windows::Forms::Label());
//			this->Lbl_objectID = (gcnew System::Windows::Forms::Label());
//			this->Lbl_weaponID = (gcnew System::Windows::Forms::Label());
//			this->Group_team->SuspendLayout();
//			(cli::safe_cast<System::ComponentModel::ISupportInitialize^  >(this->trackBar_rot))->BeginInit();
//			(cli::safe_cast<System::ComponentModel::ISupportInitialize^  >(this->trackBar_pitch))->BeginInit();
//			this->SuspendLayout();
//			// 
//			// List_Playernames
//			// 
//			this->List_Playernames->FormattingEnabled = true;
//			this->List_Playernames->Items->AddRange(gcnew cli::array< System::Object^  >(16) {L"<Player 1>", L"<Player 2>", L"<Player 3>", 
//				L"<Player 4>", L"<Player 5>", L"<Player 6>", L"<Player 7>", L"<Player 8>", L"<Player 9>", L"<Player 10>", L"<Player 11>", L"<Player 12>", 
//				L"<Player 13>", L"<Player 14>", L"<Player 15>", L"<Player 16>"});
//			this->List_Playernames->Location = System::Drawing::Point(12, 12);
//			this->List_Playernames->Name = L"List_Playernames";
//			this->List_Playernames->Size = System::Drawing::Size(124, 108);
//			this->List_Playernames->TabIndex = 0;
//			// 
//			// Edt_coord
//			// 
//			this->Edt_coord->Location = System::Drawing::Point(158, 345);
//			this->Edt_coord->Name = L"Edt_coord";
//			this->Edt_coord->Size = System::Drawing::Size(100, 20);
//			this->Edt_coord->TabIndex = 1;
//			this->Edt_coord->Text = L"Coord";
//			// 
//			// Btn_coord_set
//			// 
//			this->Btn_coord_set->Location = System::Drawing::Point(264, 343);
//			this->Btn_coord_set->Name = L"Btn_coord_set";
//			this->Btn_coord_set->Size = System::Drawing::Size(75, 23);
//			this->Btn_coord_set->TabIndex = 2;
//			this->Btn_coord_set->Text = L"Set Coord";
//			this->Btn_coord_set->UseVisualStyleBackColor = true;
//			// 
//			// checkBox1
//			// 
//			this->checkBox1->AutoSize = true;
//			this->checkBox1->Location = System::Drawing::Point(11, 347);
//			this->checkBox1->Name = L"checkBox1";
//			this->checkBox1->Size = System::Drawing::Size(58, 17);
//			this->checkBox1->TabIndex = 3;
//			this->checkBox1->Text = L"Frozen";
//			this->checkBox1->UseVisualStyleBackColor = true;
//			// 
//			// Lbl_curr_coord
//			// 
//			this->Lbl_curr_coord->AutoSize = true;
//			this->Lbl_curr_coord->Location = System::Drawing::Point(80, 348);
//			this->Lbl_curr_coord->Name = L"Lbl_curr_coord";
//			this->Lbl_curr_coord->Size = System::Drawing::Size(72, 13);
//			this->Lbl_curr_coord->TabIndex = 4;
//			this->Lbl_curr_coord->Text = L"Current Coord";
//			// 
//			// Combo_tele_locs
//			// 
//			this->Combo_tele_locs->FormattingEnabled = true;
//			this->Combo_tele_locs->Location = System::Drawing::Point(118, 371);
//			this->Combo_tele_locs->Name = L"Combo_tele_locs";
//			this->Combo_tele_locs->Size = System::Drawing::Size(121, 21);
//			this->Combo_tele_locs->TabIndex = 5;
//			// 
//			// Btn_add_loc
//			// 
//			this->Btn_add_loc->Location = System::Drawing::Point(264, 373);
//			this->Btn_add_loc->Name = L"Btn_add_loc";
//			this->Btn_add_loc->Size = System::Drawing::Size(75, 23);
//			this->Btn_add_loc->TabIndex = 6;
//			this->Btn_add_loc->Text = L"Add Loc";
//			this->Btn_add_loc->UseVisualStyleBackColor = true;
//			// 
//			// Lbl_Name
//			// 
//			this->Lbl_Name->AutoSize = true;
//			this->Lbl_Name->Location = System::Drawing::Point(158, 15);
//			this->Lbl_Name->Name = L"Lbl_Name";
//			this->Lbl_Name->Size = System::Drawing::Size(35, 13);
//			this->Lbl_Name->TabIndex = 7;
//			this->Lbl_Name->Text = L"Name";
//			// 
//			// Lbl_Hash
//			// 
//			this->Lbl_Hash->AutoSize = true;
//			this->Lbl_Hash->Location = System::Drawing::Point(145, 41);
//			this->Lbl_Hash->Name = L"Lbl_Hash";
//			this->Lbl_Hash->Size = System::Drawing::Size(48, 13);
//			this->Lbl_Hash->TabIndex = 8;
//			this->Lbl_Hash->Text = L"CD hash";
//			// 
//			// Lbl_deaths
//			// 
//			this->Lbl_deaths->AutoSize = true;
//			this->Lbl_deaths->Location = System::Drawing::Point(17, 206);
//			this->Lbl_deaths->Name = L"Lbl_deaths";
//			this->Lbl_deaths->Size = System::Drawing::Size(41, 13);
//			this->Lbl_deaths->TabIndex = 9;
//			this->Lbl_deaths->Text = L"Deaths";
//			// 
//			// Group_team
//			// 
//			this->Group_team->Controls->Add(this->Radio_team_blue);
//			this->Group_team->Controls->Add(this->Radio_team_red);
//			this->Group_team->Location = System::Drawing::Point(12, 133);
//			this->Group_team->Name = L"Group_team";
//			this->Group_team->Size = System::Drawing::Size(127, 38);
//			this->Group_team->TabIndex = 10;
//			this->Group_team->TabStop = false;
//			this->Group_team->Text = L"Team";
//			// 
//			// Radio_team_blue
//			// 
//			this->Radio_team_blue->AutoSize = true;
//			this->Radio_team_blue->Location = System::Drawing::Point(52, 14);
//			this->Radio_team_blue->Name = L"Radio_team_blue";
//			this->Radio_team_blue->Size = System::Drawing::Size(46, 17);
//			this->Radio_team_blue->TabIndex = 1;
//			this->Radio_team_blue->TabStop = true;
//			this->Radio_team_blue->Text = L"Blue";
//			this->Radio_team_blue->UseVisualStyleBackColor = true;
//			// 
//			// Radio_team_red
//			// 
//			this->Radio_team_red->AutoSize = true;
//			this->Radio_team_red->Location = System::Drawing::Point(6, 14);
//			this->Radio_team_red->Name = L"Radio_team_red";
//			this->Radio_team_red->Size = System::Drawing::Size(45, 17);
//			this->Radio_team_red->TabIndex = 0;
//			this->Radio_team_red->TabStop = true;
//			this->Radio_team_red->Text = L"Red";
//			this->Radio_team_red->UseVisualStyleBackColor = true;
//			// 
//			// Lbl_kills
//			// 
//			this->Lbl_kills->AutoSize = true;
//			this->Lbl_kills->Location = System::Drawing::Point(33, 180);
//			this->Lbl_kills->Name = L"Lbl_kills";
//			this->Lbl_kills->Size = System::Drawing::Size(25, 13);
//			this->Lbl_kills->TabIndex = 11;
//			this->Lbl_kills->Text = L"Kills";
//			// 
//			// Lbl_assists
//			// 
//			this->Lbl_assists->AutoSize = true;
//			this->Lbl_assists->Location = System::Drawing::Point(19, 232);
//			this->Lbl_assists->Name = L"Lbl_assists";
//			this->Lbl_assists->Size = System::Drawing::Size(39, 13);
//			this->Lbl_assists->TabIndex = 12;
//			this->Lbl_assists->Text = L"Assists";
//			// 
//			// Lbl_ping
//			// 
//			this->Lbl_ping->AutoSize = true;
//			this->Lbl_ping->Location = System::Drawing::Point(165, 67);
//			this->Lbl_ping->Name = L"Lbl_ping";
//			this->Lbl_ping->Size = System::Drawing::Size(28, 13);
//			this->Lbl_ping->TabIndex = 13;
//			this->Lbl_ping->Text = L"Ping";
//			// 
//			// Lbl_speed
//			// 
//			this->Lbl_speed->AutoSize = true;
//			this->Lbl_speed->Location = System::Drawing::Point(155, 93);
//			this->Lbl_speed->Name = L"Lbl_speed";
//			this->Lbl_speed->Size = System::Drawing::Size(38, 13);
//			this->Lbl_speed->TabIndex = 14;
//			this->Lbl_speed->Text = L"Speed";
//			// 
//			// Edt_name
//			// 
//			this->Edt_name->Enabled = false;
//			this->Edt_name->Location = System::Drawing::Point(199, 12);
//			this->Edt_name->Name = L"Edt_name";
//			this->Edt_name->Size = System::Drawing::Size(137, 20);
//			this->Edt_name->TabIndex = 15;
//			// 
//			// Edt_ping
//			// 
//			this->Edt_ping->Enabled = false;
//			this->Edt_ping->Location = System::Drawing::Point(199, 64);
//			this->Edt_ping->Name = L"Edt_ping";
//			this->Edt_ping->Size = System::Drawing::Size(137, 20);
//			this->Edt_ping->TabIndex = 16;
//			// 
//			// Edt_hash
//			// 
//			this->Edt_hash->Enabled = false;
//			this->Edt_hash->Location = System::Drawing::Point(199, 38);
//			this->Edt_hash->Name = L"Edt_hash";
//			this->Edt_hash->Size = System::Drawing::Size(137, 20);
//			this->Edt_hash->TabIndex = 17;
//			// 
//			// Edt_speed
//			// 
//			this->Edt_speed->Location = System::Drawing::Point(199, 90);
//			this->Edt_speed->Name = L"Edt_speed";
//			this->Edt_speed->Size = System::Drawing::Size(137, 20);
//			this->Edt_speed->TabIndex = 18;
//			// 
//			// Edt_kills
//			// 
//			this->Edt_kills->Location = System::Drawing::Point(64, 177);
//			this->Edt_kills->Name = L"Edt_kills";
//			this->Edt_kills->Size = System::Drawing::Size(75, 20);
//			this->Edt_kills->TabIndex = 19;
//			// 
//			// Edt_deaths
//			// 
//			this->Edt_deaths->Location = System::Drawing::Point(64, 203);
//			this->Edt_deaths->Name = L"Edt_deaths";
//			this->Edt_deaths->Size = System::Drawing::Size(75, 20);
//			this->Edt_deaths->TabIndex = 20;
//			// 
//			// Edt_assists
//			// 
//			this->Edt_assists->Location = System::Drawing::Point(64, 229);
//			this->Edt_assists->Name = L"Edt_assists";
//			this->Edt_assists->Size = System::Drawing::Size(75, 20);
//			this->Edt_assists->TabIndex = 21;
//			// 
//			// Lbl_health
//			// 
//			this->Lbl_health->AutoSize = true;
//			this->Lbl_health->Location = System::Drawing::Point(175, 247);
//			this->Lbl_health->Name = L"Lbl_health";
//			this->Lbl_health->Size = System::Drawing::Size(38, 13);
//			this->Lbl_health->TabIndex = 22;
//			this->Lbl_health->Text = L"Health";
//			// 
//			// Lbl_shield
//			// 
//			this->Lbl_shield->AutoSize = true;
//			this->Lbl_shield->Location = System::Drawing::Point(175, 271);
//			this->Lbl_shield->Name = L"Lbl_shield";
//			this->Lbl_shield->Size = System::Drawing::Size(36, 13);
//			this->Lbl_shield->TabIndex = 23;
//			this->Lbl_shield->Text = L"Shield";
//			// 
//			// Edt_health
//			// 
//			this->Edt_health->Location = System::Drawing::Point(219, 244);
//			this->Edt_health->Name = L"Edt_health";
//			this->Edt_health->Size = System::Drawing::Size(51, 20);
//			this->Edt_health->TabIndex = 24;
//			// 
//			// Edt_shield
//			// 
//			this->Edt_shield->Location = System::Drawing::Point(219, 268);
//			this->Edt_shield->Name = L"Edt_shield";
//			this->Edt_shield->Size = System::Drawing::Size(51, 20);
//			this->Edt_shield->TabIndex = 25;
//			// 
//			// Lbl_weapon
//			// 
//			this->Lbl_weapon->AutoSize = true;
//			this->Lbl_weapon->Location = System::Drawing::Point(175, 151);
//			this->Lbl_weapon->Name = L"Lbl_weapon";
//			this->Lbl_weapon->Size = System::Drawing::Size(48, 13);
//			this->Lbl_weapon->TabIndex = 26;
//			this->Lbl_weapon->Text = L"Weapon";
//			// 
//			// Lbl_ammo
//			// 
//			this->Lbl_ammo->AutoSize = true;
//			this->Lbl_ammo->Location = System::Drawing::Point(175, 170);
//			this->Lbl_ammo->Name = L"Lbl_ammo";
//			this->Lbl_ammo->Size = System::Drawing::Size(36, 13);
//			this->Lbl_ammo->TabIndex = 27;
//			this->Lbl_ammo->Text = L"Ammo";
//			// 
//			// Edt_ammo
//			// 
//			this->Edt_ammo->Location = System::Drawing::Point(217, 167);
//			this->Edt_ammo->Name = L"Edt_ammo";
//			this->Edt_ammo->Size = System::Drawing::Size(51, 20);
//			this->Edt_ammo->TabIndex = 28;
//			// 
//			// textBox2
//			// 
//			this->textBox2->Location = System::Drawing::Point(217, 193);
//			this->textBox2->Name = L"textBox2";
//			this->textBox2->Size = System::Drawing::Size(51, 20);
//			this->textBox2->TabIndex = 30;
//			// 
//			// label1
//			// 
//			this->label1->AutoSize = true;
//			this->label1->Location = System::Drawing::Point(175, 196);
//			this->label1->Name = L"label1";
//			this->label1->Size = System::Drawing::Size(36, 13);
//			this->label1->TabIndex = 29;
//			this->label1->Text = L"Ammo";
//			// 
//			// textBox3
//			// 
//			this->textBox3->Enabled = false;
//			this->textBox3->Location = System::Drawing::Point(219, 294);
//			this->textBox3->Name = L"textBox3";
//			this->textBox3->Size = System::Drawing::Size(51, 20);
//			this->textBox3->TabIndex = 32;
//			// 
//			// Lbl_shield2
//			// 
//			this->Lbl_shield2->AutoSize = true;
//			this->Lbl_shield2->Location = System::Drawing::Point(175, 297);
//			this->Lbl_shield2->Name = L"Lbl_shield2";
//			this->Lbl_shield2->Size = System::Drawing::Size(42, 13);
//			this->Lbl_shield2->TabIndex = 31;
//			this->Lbl_shield2->Text = L"Shield2";
//			// 
//			// trackBar_rot
//			// 
//			this->trackBar_rot->Enabled = false;
//			this->trackBar_rot->Location = System::Drawing::Point(42, 270);
//			this->trackBar_rot->Name = L"trackBar_rot";
//			this->trackBar_rot->Size = System::Drawing::Size(104, 45);
//			this->trackBar_rot->TabIndex = 33;
//			this->trackBar_rot->TickStyle = System::Windows::Forms::TickStyle::None;
//			// 
//			// trackBar_pitch
//			// 
//			this->trackBar_pitch->Enabled = false;
//			this->trackBar_pitch->Location = System::Drawing::Point(42, 293);
//			this->trackBar_pitch->Name = L"trackBar_pitch";
//			this->trackBar_pitch->Size = System::Drawing::Size(104, 45);
//			this->trackBar_pitch->TabIndex = 34;
//			this->trackBar_pitch->TickStyle = System::Windows::Forms::TickStyle::None;
//			// 
//			// label2
//			// 
//			this->label2->AutoSize = true;
//			this->label2->Location = System::Drawing::Point(9, 275);
//			this->label2->Name = L"label2";
//			this->label2->Size = System::Drawing::Size(28, 13);
//			this->label2->TabIndex = 35;
//			this->label2->Text = L"Yaw";
//			// 
//			// label3
//			// 
//			this->label3->AutoSize = true;
//			this->label3->Location = System::Drawing::Point(9, 298);
//			this->label3->Name = L"label3";
//			this->label3->Size = System::Drawing::Size(31, 13);
//			this->label3->TabIndex = 36;
//			this->label3->Text = L"Pitch";
//			// 
//			// Lbl_objectID
//			// 
//			this->Lbl_objectID->AutoSize = true;
//			this->Lbl_objectID->Location = System::Drawing::Point(175, 223);
//			this->Lbl_objectID->Name = L"Lbl_objectID";
//			this->Lbl_objectID->Size = System::Drawing::Size(58, 13);
//			this->Lbl_objectID->TabIndex = 37;
//			this->Lbl_objectID->Text = L"MC object:";
//			// 
//			// Lbl_weaponID
//			// 
//			this->Lbl_weaponID->AutoSize = true;
//			this->Lbl_weaponID->Location = System::Drawing::Point(175, 133);
//			this->Lbl_weaponID->Name = L"Lbl_weaponID";
//			this->Lbl_weaponID->Size = System::Drawing::Size(83, 13);
//			this->Lbl_weaponID->TabIndex = 38;
//			this->Lbl_weaponID->Text = L"Weapon object:";
//			// 
//			// Player_Window
//			// 
//			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
//			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
//			this->ClientSize = System::Drawing::Size(356, 414);
//			this->Controls->Add(this->Lbl_weaponID);
//			this->Controls->Add(this->Lbl_objectID);
//			this->Controls->Add(this->label3);
//			this->Controls->Add(this->label2);
//			this->Controls->Add(this->trackBar_pitch);
//			this->Controls->Add(this->trackBar_rot);
//			this->Controls->Add(this->textBox3);
//			this->Controls->Add(this->Lbl_shield2);
//			this->Controls->Add(this->textBox2);
//			this->Controls->Add(this->label1);
//			this->Controls->Add(this->Edt_ammo);
//			this->Controls->Add(this->Lbl_ammo);
//			this->Controls->Add(this->Lbl_weapon);
//			this->Controls->Add(this->Edt_shield);
//			this->Controls->Add(this->Edt_health);
//			this->Controls->Add(this->Lbl_shield);
//			this->Controls->Add(this->Lbl_health);
//			this->Controls->Add(this->Edt_assists);
//			this->Controls->Add(this->Edt_deaths);
//			this->Controls->Add(this->Edt_kills);
//			this->Controls->Add(this->Edt_speed);
//			this->Controls->Add(this->Edt_hash);
//			this->Controls->Add(this->Edt_ping);
//			this->Controls->Add(this->Edt_name);
//			this->Controls->Add(this->Lbl_speed);
//			this->Controls->Add(this->Lbl_ping);
//			this->Controls->Add(this->Lbl_assists);
//			this->Controls->Add(this->Lbl_kills);
//			this->Controls->Add(this->Group_team);
//			this->Controls->Add(this->Lbl_deaths);
//			this->Controls->Add(this->Lbl_Hash);
//			this->Controls->Add(this->Lbl_Name);
//			this->Controls->Add(this->Btn_add_loc);
//			this->Controls->Add(this->Combo_tele_locs);
//			this->Controls->Add(this->Lbl_curr_coord);
//			this->Controls->Add(this->checkBox1);
//			this->Controls->Add(this->Btn_coord_set);
//			this->Controls->Add(this->Edt_coord);
//			this->Controls->Add(this->List_Playernames);
//			this->Name = L"Player_Window";
//			this->Text = L"Player Window";
//			this->Load += gcnew System::EventHandler(this, &Player_Window::Player_Window_Load);
//			this->Group_team->ResumeLayout(false);
//			this->Group_team->PerformLayout();
//			(cli::safe_cast<System::ComponentModel::ISupportInitialize^  >(this->trackBar_rot))->EndInit();
//			(cli::safe_cast<System::ComponentModel::ISupportInitialize^  >(this->trackBar_pitch))->EndInit();
//			this->ResumeLayout(false);
//			this->PerformLayout();
//
//		}
//#pragma endregion
//	private: System::Void Player_Window_Load(System::Object^  sender, System::EventArgs^  e) {
//			 }
//	};
//}
